Kriss Jessop About Me Projects Personal Projects RPGs

Memoirs of a Blackguard

Posted on October 26th, 2017

I am named Valkyrie; not by birth, but by trial. And while I doubt this account will never be declassified, it is requested for the records none the less.

Driving a Story: Agency and Conflict

Posted on January 30th, 2017

If you’re anything like me, you recognise the need for conflict to drive narrative and character development, but at times have difficulty putting two and two together. This can be especially apparent when it comes to tabletop RPG’s where you need to stitch your players’ characters and a narrative together, but how do you create conflict in a character that’s completely outside of your control? What happens in writing where a character needs to do something that we – or our audience – don’t believe they would do?

The Epimia Southlands

Posted on November 5th, 2016

It’s been a thousand years since the Great Exodus and little fewer since the Age of Dragons came to an end. The horrors of The Old World have long since been forgotten. Civilisation thrives in the new land of Epimia.

When I lived in a houseshare, one of my housemates always remarked that it never seemed like I actually did anything with my time. So how was it that I was actually meeting dealines with good quality work? Easy: super duper Kriss-level productivity. Perhaps it’s just how I perceve my day that makes me feel like I’ve not done much. When I actually sit down and think about how I manage to get everything done there’s actually a few things I tend to do that keep me going with as little effort as possible.

Deponia Rules!

Posted on February 12th, 2013

I can’t deny that I find point and click adventures slow at times – actually, looking at my track record, it would be safer to assume I find them slow most of the time – yet there are certain charms and amusements to them all the same. Deponia, not to be confused with its sequel Chaos on Deponia, has found its way into my library and I must say, while I’m enjoying it, I have mixed feelings about it.

Walking the Path of Exile

Posted on January 25th, 2013

Looking around a bit, it seems a number of people initially questioned Path of Exile’s dark and grim look, for instance one writer over at MMOHut noted that the game’s graphics looked very medieval and dark. While this is certainly true, the style fits the while theme of being thrown into a land of monstrous horrors where it’s every man for himself, and such is obvious from the onset.