A writer, occasional Game Master and Computer Science undergraduate at Goldsmiths’ College in London, Kriss Jessop is a creative individual with a particular interest in writing, workflow-optimisation, simulations and a bit off good-old-fashioned planning. He also greatly dislikes writing about himself in the third person, even though it’s the proper thing to do in an opening paragraph.
My current focus is on polishing Age of Fear III’s two stories. The designer/developer asked for a pair of stories about dwarves and monsters respectively, both of which are almost finished.
Every ‘productive day’ I get where I don’t have to work on other things, I work on a novel. With the placeholder name of Demian’s Story, it’s a fantasy story that follows a person’s quest for purpose. The tale explores the different social and political consequences of magic, what happens when different ideals clash and the all of the ethical dilemmas that accompany them.
On occasion, I have been known to run tabletop RPGs. We’ve just reached the climax of a Stars Without Number campaign, wherein the party had finally managed to rid themselves of their spacecraft’s resident psychopath. So, now I’m preparing for a grand Pathfinder campaign filled with great deeds and e pic quests, heroic and monstrous alike!
Things I’m Proud Of
Age of Fear III is to be the latest iteration in the Age of Fear series of Strategy games by Leszek Sliwko. I was brought back in 2015 to create a two new stories, write flavour text and generally make sure everything reads alright (since I’m the only native English speaker on the team, apparently). Along with these stories will come an improved narrative system, because let’s face it, a screen full of text can be a buzzkill.
Link Aggregation. In the summer of 2015, I wrote a link aggregator to act as a mix between a reading list and bookmarking feature. The goal was to allow myself to save interesting pages I’d found while on my phone and easily access them from any other device at a later date. in summer of 2016 I went back and refactored with lessons-learned it to be easier to edit and read, while being harder to break.
Map generator and villager simulator. A university assignment, the purpose of the assignment was to demonstrate an understanding of various (simple) programming mechanics. I used controller classes, A* pathfinding, simple data & logic structures with some random map generation to demonstrate my understanding of said programming mechanics.
Audio-Visual Computing Project. The purpose of this project was simply to create something that “demonstrates Audio-Visual computing” with another person in the class. I worked on this to create a puzzle game where the player has to manipulate colours in the world in order to solve puzzles.
Demian’s Story is a high fantasy tale of a northern woman trying to find her place in the south. Her search for purpose takes her to the study of magic where the natural strength of her kind makes her an asset. She quickly finds herself as a public servant, with the weight of the world upon her shoulders.
Age of Fear II was a late 2012/early 2013 (I honestly don’t remember) turn-based strategy game made by one Leszek Sliwko. I was brought onboard to write it’s Greenskins campaign. In 2015, the game went live on Steam, and has since had regular updates prompted by continued game sales.
Mobbly was a sports, tech and entertainment blog that I worked at for a year and a half, creating content and to editing content submitted by other users on behalf of the owner. The site benefited from being search engine optimised, with SEO being the main source of it’s traffic. This traffic was consistent, but suffered from varying levels of quality and an almost sole dependence on SEO.
The Binding of Garna. It was 2010 and my first ever attempt to write a novel. I reached a word count of 40,000 words, mostly discovery-writing. As the plot developed inconsistencies in what I’d written and what the story was becoming became apparent. I opted to put it down and go back to it in future.
From June 2014 until September 2016. Sherpa is an event’s subcontractor that works with all manner of clients to help them setup, operate and break down events and venues. This allowed me to participate in satisfying work, while facilitating travel to various events in parts of London and Southern England that I otherwise wouldn’t know about or even consider visiting.